HP
TEMP
TORCH
ACT I: THE TIMBER LINE | STEP: 0
CO-OP: OFFLINE

DEADEYE

ACT I — THE TIMBER LINE // SURVIVE THE LONG FREEZE.

Co-Op Expedition
OFFLINE — Create a room or enter a room code.

CUSTOMIZE MARSHAL

Every marshal in an expedition renders with their own palette — coat, hat, skin and hair. This is saved locally and sent to your posse when you create or join a room.

Marshal Name
Coat
Hat
Skin
Hair
Survivor Class

PAUSED

The blizzard waits for no marshal.

Scene I: The Long Freeze
Three winters ago the frontier stopped thawing. Rivers sealed under black ice. Crops died beneath permanent snow. Then the dead began to rise wherever a body was left in the drift.
Scene II: The Cold Cabin
Day 842. Marshal Rick Vance's timber stove went dead three hours ago. Outside the frozen windows, something crosses the snow line and vanishes between the pines.
Scene III: The Broadcast
An amber radio cuts through the static: "—to any survivors in the timber line. The Last Spike depot has iron walls. A doctor. Safety. Bring lead. Move south before the line goes dark."
Scene IV: Dead Men in the Snow
Rick knows the rule of the Long Freeze: anything that dies in the snow can come back wrong. Frost Shamblers do not tire. They do not feel the cold. And they remember the road south.
Scene V: The Timber Line
Rick checks the hammer of his lever-action rifle, tightens his wide-brim hat against the gale, and steps into a wilderness of buried roads, ruined camps, and hungry dead. The waystation gate lies somewhere to the south.